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Star Flight: Star Rogue

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Unity worklog

Progress report...

22-Mar-2024 to 7-Apr-2024: Star flight: Star rogue v0.1.8b
ADDED: New equipment screen - this is dependent on the tech level of the star system you are in some of the systems are high tech and sell almost everything but others are much lower and can just repair basic systems.
FIXED: Repair screen issues - the system did not scroll correctly this has not been fixed and fixing single items works as intended. Yes if you do not have enough credits you can repair a single part of your ship or several parts if you have the credits. There is still a repair all button for those that want to quickly repair the ships.
10-Oct-2023 to 21-Mar-2024: Star flight: Star Rogue v0.1.8b
ADDED: Player crew system - this allows me to add new crew members and assign new tasks to the new crew members. These crew can be assigned new tasks like Piloting a ship, being in prison (if they do illegal stuff), being in hospital or being dead.
ADDED: Fleet system - this allows the player to buy ships, examine the ship roster, change ship, or even sell ships.
ADDED: Crew hiring - I still have to add the screen information allowing you to see and fire crew if required. You can now make an offer to the perspective crew member, if they accept they will be added to your crew pool and the job mission will be removed.
FIXED: Issue with system map and the background not being removed, this has been fixed and the system map should now work as intended.
ADDED: Start points to the game - this will allow the game to be played differently depending on the start point the player picks to start in.
ADDED: Value requester system - currently this supports Integer (0,1,2,3...) values the reason for this is so I can have a universal requester for each part of the game this means that the entire game can request everything the same.
FIXED: Player screens - this is now changed to a new system that will mean that the information that is in the game is more universal, the old system was temporary and we are not working on replacing these with new systems so the player can get to this information quicker and easier.
FIXED: The VDU screens - once again the fix before only worked in AGK Classic, moving to studio broke them again. This has now been fixed so they work no matter the version of AGK we are using. Fixed UV issues with new screen system.
FIXED: Crew pay system - we now can adjust crew pay from the crew screen
ADDED: Crew adjustment system - I can now get all crew values and change them all this will enable me to do anything with the crew system now.
ADDED: Checking system to names - we now cannot have two crew with the same name this stops the system causing a problem when checking for a crews name.
CHANGED: The button bar system when docking so it now accesses the new system instead of the old one. This new system will be the complete replacement of the old player screen system and will be fleshed out more and updated as time goes to to make it more and more complete as we get more feedback.
FIXED: Naming system so it now has a gender value this will stop female and male crew being given the wrong portraits.
FIXED: Issue with displaying crew, now you can hire and fire crew.
ADDED: Crew pay, now you will pay the crew when its pay day, this can take you into a negative balance this basically means you are borrowing from the bank and you do not want to do this to often or they may send repo guys to 'collect'.
FIXED: Issue with fleet items system now the game uses the correct type to this means that the shipyard will now allow the player to buy and sell items in the ship.
FIXED: Issue with responses not displaying correctly at the bottom of the screen, the bar was supposed to extend across the entire screen not just in the centre.
FIXED: Station background not updating when looking at different screens and systems in the station screens.
CHANGED: Shipyard main menu, this will now replace the old system as this was broken beyond repair. Once this new system is complete we will be able to do anything with our ships and use them properly.
CHANGED: Moved Equipment information into the loader system so now its loading system is in the correct place for easy use later.

9-Oct-2023: Star flight: Star Rogue v0.1.7fa-v0.1.8a fixes:
1) CHANGED: Point of Interest selector this has been finally replaced with the Planetary System map screen there is still some more work to do on this screen BUT its getting there nearer to the final work for the screen.

2) FIXED: Issue with some of the systems being ordered incorrectly this is an ongoing fix with the six hundred or so systems requiring adjustment.


3rd July 2023: Star flight: Star Rogue v0.1.7fa fixes
1) FIXED: Procedural star system generation order has been updated this will allow us to create the star system viewer.

2) ADDED: "The Mule" Small transporter to the game to allow me to move to getting escort missions into the game properly once they are in we can properly have more other detailed missions etc.

3) FIXED: Afterburner audio sample was not playing properly in the game this has not been fixed so it plays correctly.

4) FIXED: Bounty being awarded for the killing pirates, it was using the old system now its uses the new Player.Credits system that was changed a few iterations ago.

5) FIXED: NPC's killing NPC's there is still things that are required in this area but its getting more of a war out there.

6) FIXED: Minefields dont go with you when you jump, they wasnt cleared when you jumped to a new area after exploring a minefield. This bug has now been fixed .
7) ADDED: Birthday greet messages on certain times of the year.

8) ADDED: Information.upf - this contains the script system for the main menu information so we can learn about the
Star Rogue background. This will feature heavily on the main menu and the information system in the game.

9) FIXED: an issue with the galaxy map not loading one of the systems correctly this has now been rectified and another new system has been added.

22nd April 2023: Star Flight: Star Rogue v0.1.7c fixes:
1) Purchasing weapons now shows mount screen so you can fit a weapon to a particular mount

2) Added Ammo count to weapons list so fitting weapons will give you max ammo to use :)

3) Completely new GUI system which replaces all the GUI elements in the game making sure they are all under the same system now. This new system allows for position and scaling of gadgets so is much more flexible for all device types.

4) DEPRICATED - the entire old BBS system in favour of the new Star Rogue BBS system that has been rewritten to take into account of the new GUI stuff and requirements for the game.

5) DEPRICATED - old GUI system in favour of new one, the entire system has now been rewritten so we can make the gadget placement options sections so people can choose their gadget placement for inflight and on foot sections of the game :).

6) Credits moved to separate data that is encrypted and compressed, no more visible strings in the data files.

7) Started fleshing out the options menu, we now have "In flight", "On foot", "Audio", "Graphics", and "Gameplay" menus that will be fleshed out with the relevant options in the game. The In Flight and On Foot sections are for gadget placement for touch interfaces.

8) Moved all menu graphics to the menus 'Ultim Pack File' this keeps the menus in a tidy package for use in the game and doesnt put half the files in other sections of the game that are used by the main game media.

9) ADDED: VDU screen systems so we can have adverts and information in the game stations to make it more varied as time goes on, there will also be other items that will also be placed in the stations to break up the simple placement of the game.
FIXED: issue when launching, now the VDU screens get removed from the system so they dont appear around the player in space.

10) ADDED: Star system generator written in BlitzMax (using MaxGUI) this now generates the systems used by the game loader so we can now have an unlimited number of different variations.

11) ADDED: Merkuse, Bilrande, Zerikan, Birmingham, Leeds and Cardiff systems expanding the game so there are now fifteen systems in the game already. For the Terran area alone there are plans for about 665 star systems, there will be more depending on the other races zones as well.

12) FIXED: System generator to use game name generation system so we can generate stuff more effectively...

13) Ported the system genrator to Python as well so I can design systems on my Raspberry Pi 4 as well as my mobile phone :D

14) CHANGED: TargetInformation button is now changed to Player Views button, one the view system is in the game we will be able to use all weapons fitted to the players ship.

15) ADDED: Basic shadows to on foot section of stations, the shadow system are coded internally and doesnt use AGK's shadow system due to a lighting issue with full lit objects.

16) CHANGED: Pay to reflect the distance from the players system to the target system, the final version of this will check the number of jumps required to get to the final system from where the player is.

17) FIXED: Issue with shadows not being removed when leaving stations.

18) ADDED: Merge data to generator system so we can actually add special data to the systems as required this will allow me to add special pre designed assets and events to the game for things like stories and other in game stuff.

19) FIXED: Glitch in galaxy generator where it would not generate any suns of a different colour as primary this was due to the system not noticing a character in the file.

20) ADDED: Galaxy scaling system so the galaxy isnt as large as it was originally

21) CHANGED: Entire galaxy map system, now the entire galaxy is generated as required this allows us to use a galaxy image for the galaxy and this shows how the galaxy density is depending on the image. The game can use multiple different galaxy images this will in future allow us to open up other galaxies as required.

22) ADDED: Icons for player information so the player knows at a glance what each group means when flying around.

23) ADDED: Hyper energy to the game, this 'rechargable' energy does recharge over time. After hyperspacing the battery will charge from the solar panels at a rate that is dependent on how much the main battery is charging.

24) FIXED: Galaxy generator so now it cannot keep placing items at the same locations so we dont end up with planets inside planets etc.

25) ADDED: Player jumping so we can jump to uninhabited systems all is required now is the mobile button then we can release a new version of the game to the masses.

26) (0.1.7c) DEPRICATED: UPF Loader systems, the data is now in respective directories there maybe changes to this later but at present the data is there for all to see. For all the game data its encrypted in upf files which are loaded using a different loader this is to protect the game systems and other data.

27) ADDED: Hyperspace Touch control so we can jump around the galaxy.

28-Nov-2022:Over the last month we have laid out the rest of the terran systems for the game, at present we have over 650 systems for the players to explore and do whatever they want to do. I have been using BlitzMax to code the basic genrator this will handle all the basic stuff for the games generation, as I add more to the systems and data files this will make it easier to develop the game quicker. I have also fixed loads of bugs and added much more extra stuff to the game.

6-Nov-2022:Over the last month or so there have been many changes to the game, we have managed to plan out and start work on the 650 terran systems that will form the Terran confederation area of the game. In addition to this we have also begun adding in the other decoration items for the on foot sections of the space stations etc, there will also be some animated textures for this as well to make sure its not so static as the game progresses. Once we have all the systems in the game and have designed some more of the decoration items we will be releasing a new build of the game.

13-Sep-2022:After fixing several more bugs over the last week or so and adding in the basics for the starmap system so we can now view the local area of space around the current system we have also found time to change the solar module of the space station. Whilst uploading a new version of this and correcting a nasty issue with it afterwards we have now uploaded the corrected version that will show the new module in all its glory. We do intend on completing the rest of the modules for the stations in the coming weeks that will finalise the basics of each station so we can see them in all their glory. I also intend to complete sections of the weapons systems so the weapons fire as they should do and everything in the shipyard works as intended this will finalise that part of the game and allow me to add more to the whole thing and add several more star systems that have been planned for a while now.

5-Sep-2022: We have been fixing some rather annoying bugs over the last week, this will make the game more stable going forwards. There is still a few to track down and fix but rest assured they are being hunted and fixed as I type this. Things that will be fixed in the next release are the white square that is created when hyperspacing, and the NPC ship that is left when they get killed in combat both of these are things that shouldnt happen and I am tracking down what causes it and correcting this issue.

After those are fixed I will look at getting the hardware added to the ships so lasers will actually perform as they should and get other things like missiles working

26-Aug-2022: v0.1.6e released.
22-Aug-2022: We have the basics for the shipyard down now.
At present we can buy and sell ship components and repair damaged ships components.
For more information on thiss the whole system works really fast and allows us to play the game using extra shields and things we can buy. I still have to implement the ship adjustment so what we buy and is on the ship at launch to space will be recalculated and then we can fly what we have. There will also be a check here to make sure we cannot launch without a engine and solar panel as both are required for us to be able to use our ship.
Another major addition to the game will see the shields working as intended now which basically means you do not get fifty points of shield but actually get the proper twenty five points per shield unit, these are stackable so more shield units means more shields.
Once we finish up some of the other sections of the game we will be releasing a new build, currently we are working on getting the point of interest system fixed as at present it has some empty sections that should not be on there.

14-Aug-2022: We are still continuing to work on the shipyard, its now getting there and we can select items on the list. I have also completely adjusted the old system to cater for the new way of populating the shipyard's equipment list. Once the whole system is in there I will be releasing a new version of the Android and PC releases.

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Last updated 21-Mar-2024